Jupyter in social VR?


I just wanted to ask the community here if there would be interest in an idea I have.

I am thinking of creating a Jupyter frontend in a social VR game, NeosVR in partciular. This game offers a lot of functionality to collaborate in a VR/immersive environment, and it’s a dream of mine to enable scientists and educators to use this awesome tool, to improve how they do remote teaching and collaboration.

Here’s a some videos of the educators meetups in Neos: https://pastebin.com/KGMM9ZyL (posting like this becuase new users can only post 2 links)

and an outdated video but which i think shows the feeling of using neos quite well https://www.youtube.com/watch?v=vUBaZQNn3UY

So I was curious if you could use jupyter kernels and notebooks from this environment, in a way that allows for visualization/interactivity, would you? If yes/no, why yes/no?


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Hi Guille,

VR is just an added cost that many of our students can’t afford.


Hi, yes cost is an issue in VR.

But with cloud services like shadow, and the quest 2, you can get a top of the line VR experience for 299 dollars, so things are going down.

I have a friend who teaches in the university of sydney and he has like 12-20 Oculus Quests which he lends to his students, and he’s been having lessons there. Another guy at the University of Ohio is going to go down the same route. Then there are all the other educators who rely on teaching people who already have VR throughout the world or anexperimental talk where we had audience in VR, in twitch, and physical, but those are tricky to organize – there are also many people using Mozilla Hubs because it allows for people without VR to join in super easily too (with a browser or on mobile). I do think that VR seems like its going to increase in adoption and drop in price over next few years

Here’s my original post with links https://pastebin.com/LA2jGQCz coz of link limit again